![]() ![]() You’ll get a solid footing in a tech tree, now structured in a circular fashion, and develop workers to build improvements, along with creating policies which will dictate the type of government you run. ![]() It’s otherwise all very familiar, with changes such as different nationalities, sometimes re-envisioned as a corporation or future equivalent to government, or your early settlement having to ward off aliens, rather than barbarians. You’ll even be given a few bonuses to utilize in beginning your new civilization, giving a more personal flavor to the opening hours. It starts out on a good enough foot, introducing players to the new planet they’ve discovered, now in a spaceship rather than a primordial stew or something, along with the slow drip of other factions as their vessels land in the opening moments of a game - this time announcing themselves on arrival, rather than the medieval on-foot discovery needed in the past. It’s a shame, in that case, that this new, official, non-expansion of Civilization isn’t resonating with me at all. I never played Alpha Centuri, so my only expectations were based on seeing some fringe topics in a Civilization setting. ![]() It’s got Civ V basics, and it’s taking us into its vision of the future. Well, enough to understand what I’d played and reach a verdict: I really liked it.įor someone who’s more of a science fiction fan than history buff, Beyond Earth should be right up my alley. I got my feet wet, found out the water was fine, and became a decent navigator of history. The streamlined UI, accessibility, and massively improved tutorial in Civilization V, however, were perfect for someone like myself who needed less of a history lesson and more of a primer for the game. Civilization 3 also sits in my Steam library, still yet to be played. Sure, I once tried to get into Civilization IV, but its dense nature repelled me and I wasn’t in the mood to be resilient. ![]() Reviewing Civilization V a few years ago was interesting as a newcomer to the series. ![]()
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